Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Wednesday, May 29, 2019

Final 2D Animation

Here is the final comp for 4_70, I am overall happy with the look, and here is the raw animation to see how rough it looks without my post compositing effects.



Here is the final comp for 3_50, which I think turned out ok.

Final Animation for seq 4






Final Animation Progress: Seq 2

Well for some reason my videos on Youtube are being flagged for copyright even though they contain zero copyright material.


This shot 2_60 was really hard to animate, the last half were Saul looks at his needle got cut and I expected for it to not make it into the final cut, which it did.

Friday, May 17, 2019

Final 3D Animation Progress- Seq 1

There is about to be a lot of finalized animation shown on my blog, as 3D animation wrapped up. I'll be giving my notes and thoughts about the shots as they need be.

Shot 1_100: I just did some small clean up for this shot, the other animator did 90% of the animation, I was just responsible for making the walk try to feel a bit more natural and ease into the ending pose with his arm extended a bit smoother. Like with all my shots, there's always room for improvement but I had to let this shot go to focus on more important shots.

Thursday, May 16, 2019

Art Book Progress

I scanned in all of my old drawings from early on when I wanted to do the dove animation fully traditional, and placed and designed them for the art book.
Here are the final pages for my section:





Wednesday, April 3, 2019

1_100 Animation

I think this shot is finalized? I had to do some clean up animation on the walk, trying to make it more naturalistic. 

Sunday, February 10, 2019

More animation progress


Trying my best to finish up these 3D shots, made progress on the 2D side of things too.

Friday, February 1, 2019

More blocking/spine animation


More progress to show on the 3D side of animation. Shot reference for almost all shots, need to animate more closely to it.


I also did a comp test of the dove in AE to see how hard it would be to animate and then track the camera movement done in Maya in AE. I found that toonboom works very well for this but you need to always be checking to avoid a "floaty" look.

Monday, January 28, 2019

Blocking/Splined animation seq 02 and 04

Here is a sample of some of the 3D animation work I have been doing for this film during the past week.

Monday, November 12, 2018

Prop modeling clutter tests

I was very busy this weekend modeling all sorts of bottles, containers, dishes, bowls and crushed soda cans. Putting these together made me realize I need to model at least a spoon and a knife to help break up the solid boxy shapes the clutter is forming. Need more variety. 



 Also here is an unused knife block I modeled.




Tuesday, November 6, 2018

Seq 1 Layout

Funny how I did the first and last layouts of the film. I helped out another crew member, Ayna, with this layout because she was new to this and I basically had to redo it because she was new to Maya.

Wednesday, October 31, 2018

Sequ 4 3D Layout

Here is a very rough look at seq_04 that I did most of the boarding for.