Showing posts with label production. Show all posts
Showing posts with label production. Show all posts

Wednesday, May 29, 2019

Final 2D Animation

Here is the final comp for 4_70, I am overall happy with the look, and here is the raw animation to see how rough it looks without my post compositing effects.



Here is the final comp for 3_50, which I think turned out ok.

Final Animation for seq 4






Final Animation Progress: Seq 2

Well for some reason my videos on Youtube are being flagged for copyright even though they contain zero copyright material.


This shot 2_60 was really hard to animate, the last half were Saul looks at his needle got cut and I expected for it to not make it into the final cut, which it did.

Friday, May 17, 2019

Final 3D Animation Progress- Seq 1

There is about to be a lot of finalized animation shown on my blog, as 3D animation wrapped up. I'll be giving my notes and thoughts about the shots as they need be.

Shot 1_100: I just did some small clean up for this shot, the other animator did 90% of the animation, I was just responsible for making the walk try to feel a bit more natural and ease into the ending pose with his arm extended a bit smoother. Like with all my shots, there's always room for improvement but I had to let this shot go to focus on more important shots.

Sunday, February 10, 2019

More animation progress


Trying my best to finish up these 3D shots, made progress on the 2D side of things too.

Friday, February 1, 2019

More blocking/spine animation


More progress to show on the 3D side of animation. Shot reference for almost all shots, need to animate more closely to it.


I also did a comp test of the dove in AE to see how hard it would be to animate and then track the camera movement done in Maya in AE. I found that toonboom works very well for this but you need to always be checking to avoid a "floaty" look.