Showing posts with label dove. Show all posts
Showing posts with label dove. Show all posts

Wednesday, May 29, 2019

Final 2D Animation

Here is the final comp for 4_70, I am overall happy with the look, and here is the raw animation to see how rough it looks without my post compositing effects.



Here is the final comp for 3_50, which I think turned out ok.

Thursday, May 16, 2019

Art Book Progress

I scanned in all of my old drawings from early on when I wanted to do the dove animation fully traditional, and placed and designed them for the art book.
Here are the final pages for my section:





Sunday, February 10, 2019

More animation progress


Trying my best to finish up these 3D shots, made progress on the 2D side of things too.

Friday, February 1, 2019

More blocking/spine animation


More progress to show on the 3D side of animation. Shot reference for almost all shots, need to animate more closely to it.


I also did a comp test of the dove in AE to see how hard it would be to animate and then track the camera movement done in Maya in AE. I found that toonboom works very well for this but you need to always be checking to avoid a "floaty" look.

Saturday, January 26, 2019

More Traditional Dove Tests

This was a very early test shot I did the day after I did all of the animation you saw in the last blog post, I spent a while studying real pigeons and I was trying to make it more of a blurry/quick moving bird, rather than a spirit bird. I got feedback from class to do 2 things:

  1. Remove the eyes, abstract the bird more- should not be a real bird but is a ghost/spirit 
  2. Try out doing the animation digitally, in TV paint and in Photoshop
This made me really sad, as I absolutely love traditional animation because it forces me to slow down and really think and understand the drawings and emotions that are driving the actions behind them.
But oh well, I guess because of how small the team is (now down to 5 people) we can't have me just doing the dove for the whole half of the quarter. :,(

Friday, January 25, 2019

Traditional Dove Tests

So our 2D animator flew the coop (no fowl play involved) so I was now in charge of the 2D dove for this film, hurrah! :)

I did the 4 key frames of a bird flying traditionally because I needed to understand how a bird flew before I started to abstract it and morph the image.  
I played around with a lot of different traditional materials, like these tests were done in china marker- I liked it because it did not smudge but the downside was that I could not erase it so it was was permanent.
These are composting tests to try to see what the final look could possibly look like. We wanted to try to push for more of a solid abstract shape next time.